The Art and Craft of the Art and Craft of Asking your Boss for a Raise →
To access the dynamic material conditions of the past in its most banal, everyday forms, artefacts and their mechanisms are visualised and played-out in theatrical space (for this project, a stage adaptation of Georges Perec’s novella entitled The Art and Craft of Asking Your Boss for a Raise)1 utilising constraint operations (defined by Harry Mathews as, “A strict and clearly definable rule, method, procedure or structure that generates a [textual work],”2 expanded by Georges Perec as, “describable, definable [and] available to everyone.”)3
This process of adaptation through constraint produces a condition of differential concealment and revelation through the process of landing narrative conditions within a dynamic field of material-spatial mechanisms. As these simultaneous and interlocking constraints play against each other on stage, their points of interface emerge within the circulation of characters and distribution of action; however, the constraints themselves are concealed within the resulting thickened material-spatial condition. The Art and Craft of the Art and Craft of Asking Your Boss for a Raise manifests in a series of presentational modes, as sketch, drawing, image, model, and performance. Each medium provides a differing mode of engagement with artefacts and their mechanisms, interoperating to form a cross-referenced body of work.
Keywords: theatre, constraint, adaptation, past-making, material mechanisms
1Georges Perec, The Art and Craft of Asking Your Boss for a Raise, translated by David Bellos, (New York, NY: Verso, 2014).
2 Harry Mathews et al., editors, OuLiPo Compendium, 3rd edition (London, UK: Atlas Press, 2011).
3 George Perec, Species of Spaces and Other Pieces, edited by John Sturrock, 3rd edition, (London, UK: Penguin Books Ltd., 2008).
JOSH SILVER is a multidisciplinary designer, researcher, writer, translator, and indexer. He received his M.Arch and BAS from the University of Toronto. His work explores spatialized writing in constraint, architectural processing, digital archaeology, and the infra-ordinary.